Animations: 3 hours
Group Meeting: 2 hours
This week I animated the previously still poses from last week and made an animation for shooting. Animating for something in a zero gravity environment is a little a little weird when deciding how much certain parts of the bodies should move and when, but after trying a few ways I chose a more subtle approach. After Peng added the animations to the state machine, it was noted that we may need additional shooting animations for moving forwards and backwards. This is on the to-do list for next week along with animating the melee enemy.
Flying backwards pose...it looks a little weird in the vacuum of Maya but works well in game
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