top of page
Search

Week 8 PPJ

rbattle6199

Animations: 3 hours

Group Meeting: 2 hours


This week I animated the previously still poses from last week and made an animation for shooting. Animating for something in a zero gravity environment is a little a little weird when deciding how much certain parts of the bodies should move and when, but after trying a few ways I chose a more subtle approach. After Peng added the animations to the state machine, it was noted that we may need additional shooting animations for moving forwards and backwards. This is on the to-do list for next week along with animating the melee enemy.


Flying backwards pose...it looks a little weird in the vacuum of Maya but works well in game

7 views0 comments

Recent Posts

See All

Week 8 PPJ

This week was a mix between trying to make my own sounds and failing miserably and continuing different vfx ideas. starting with the...

Final PPJ

Final PPJ

Comments


  • White Facebook Icon
  • White Twitter Icon
  • White Instagram Icon

© 2021 VOID GAMING

Thanks for submitting!

bottom of page