This week was a mix between trying to make my own sounds and failing miserably and continuing different vfx ideas.
starting with the sounds, I was going for a metallic hit and sort singed noise for when the player takes damage since they are sort of plasma rifles. I'm not sure if Drexel has a room full of equipment to make the sounds but either way I could not access them this term. Tried a multitude of things such as hitting all the metal surfaces, recording the sound you get when you deep fry something(just that like uhh tsshhcoom noise in the beginning) didn't sound bad just didnt fit I guess,(the food was good though!). This was fun
I moved on to the vfx for the lasers and in general. Tried using quads which worked out better than the line renderer. I had a few issues working with unity's new shader graph since most tutorials out there are using an old free asset store graph that's no longer there. So I basically had to understand how it worked rather than sort of go by intuition since I had to convert what they were doing into Unity's graph. There were a few issues like the image itself didn't move when I multiplied it by time which was strange since that was the easiest part, im guessing I configured something wrong somewhere since it worked on another project I use to test things. Will continue to working on it.
Lastly was more debugging and helping out the team with smaller things like guns not shooting and weird interactions.
Overall time= ~8-10 but a good amount spent setting things up so more around ~6-8
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