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Final PPJ

For this final build, I had one main task, fix level 3. The main problem with level 3 was the little bugs that almost made the level unplayed and very hard, so my task was first to iron out the bugs. The first bug that I worked on was fixing the enemies running away from the map, basically, I made it so that there were specific points on the map for the enemies to turn from, that way they always stay in their general location. The next thing that I needed to address the fact that the player doesn't really know where to go, so I came up with a great idea. My idea was to create glowing asteroids that illuminate the player's path, that way adding asteroid variety and helping them find where to go. As a reward for going the correct path the player is also able to destroy these asteroids and get a health pack or ammo drop. Finally, the last and most important thing that I need to fix is the asteroid density of the level, mainly in the two paths. The main problem with this however is that I need to ungroup the asteroids in the level, this is taking quite some time. In fact, exporting the file has taken almost 11 hours, it's still exporting while I'm writing this...I have no idea why. Hopefully, once it's finished exporting I will be able to resize the level and make it so the player has more room. So far the ammount of actual work that I have done is around 5 hours, however, exporting has so far taken 11 (but I won't count that as work).




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