This week I finished the rig. I added the functionality of IK/FK on the legs. I didnt add it on the arms thought because FK is better for arms typically and wont do much for animating, but it is very helpful for the legs.
I also added switches for the IK/FK functionality so it is easier to go back and forth between them when animating.
Most of the time spent this week was on the FK part of the rig as I came to find that some of the joints had rotations on them after they had been constrained to the controllers. This is very bad and can cause later problems when animating. This was caused by the use of orient constraints on the joints to the controllers and to fix it I used parent constraints with only rotation functionality on them (these are literally the same things but for some reason orient constraints like to cause problems).
All together I spent 4-5 hours this week.
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