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Ahnaf An Nafee

Weaving Together

We are finally weaving together the new additions into our scenes. The storyboards have been woven into the first scene to enhance the narrative.


This week, I started building the UI boards for our game. I laid out the basic wireframes with Robert over the weekend as we decided to go with a Cyberpunk-like look for the game.


The death barrier will also be tweaked and will be replaced by a cylinder instead of misshapen cuboids. The new camera implementation was unfortunately further delayed due to upcoming midterms. However, I was able to fix numerous bugs throughout the scenes and made it alpha-ready.


I was also able to fix an annoying performance stagnating bug by checking for Vector3.zero:


Vector3 direction = origianlPosition - transform.position;
if (direction != Vector3.zero)
    enemyBody.rotation = Quaternion.Slerp(enemyBody.rotation, Quaternion.LookRotation(direction), 2 * Time.deltaTime * enemySpeed);

Hours worked: ~8 hrs

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