top of page
Search

Weaving Together

  • Ahnaf An Nafee
  • Feb 9, 2021
  • 1 min read

We are finally weaving together the new additions into our scenes. The storyboards have been woven into the first scene to enhance the narrative.


This week, I started building the UI boards for our game. I laid out the basic wireframes with Robert over the weekend as we decided to go with a Cyberpunk-like look for the game.


The death barrier will also be tweaked and will be replaced by a cylinder instead of misshapen cuboids. The new camera implementation was unfortunately further delayed due to upcoming midterms. However, I was able to fix numerous bugs throughout the scenes and made it alpha-ready.


I was also able to fix an annoying performance stagnating bug by checking for Vector3.zero:


Vector3 direction = origianlPosition - transform.position;
if (direction != Vector3.zero)
    enemyBody.rotation = Quaternion.Slerp(enemyBody.rotation, Quaternion.LookRotation(direction), 2 * Time.deltaTime * enemySpeed);

Hours worked: ~8 hrs

 
 
 

Recent Posts

See All
Week 8 PPJ

This week was a mix between trying to make my own sounds and failing miserably and continuing different vfx ideas. starting with the...

 
 
 

Comments


  • White Facebook Icon
  • White Twitter Icon
  • White Instagram Icon

© 2021 VOID GAMING

Thanks for submitting!

bottom of page