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This is a War, not a Party!

This week, we took a serious look at the enemy's systems. Originally, the current enemy implemented was worse than a storm trooper when it came to aiming; their reflexes were not up to snuff. The reason being that they aimed as most would: find the player, and shoot a bullet. However, with the fast paced nature of the game's movement, this lead to the enemies trailing their shots when they really should be leading their shots.


Introducing Kinematics! The wonderful solution to all your conceptual environmental physical and shooting needs. With a little bit of elbow grease and math, we have the enemy now predict the player's position and fire a shot that they believe should hit the target. Their lethality has jumped up demonstrably, and with a little wiggle room from the random spread variables in place, they still aren't 100% accurate lords of destruction. The hope is this produces a more viable opponent that requires careful planning to attack and evade them.

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