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Starting out with Level 3

After we did our meeting the group met up so we can work on our sell presentation for the beta. We decided to change up the presentation based on the feedback that the professor gave. We also made sure that we changed up how we were going to present the slides, one person would handle the slides and another was going to handle the game demo. Afterward, we all discussed what had to be done before the beta release, level 2 had some bugs left and needed some of the models changed while level 3 needed to be created altogether. So I took on handling the bugs in level 2 since they were not that bad as well as designing level 3.

I wanted level 3 to be the big conclusion of our game, so I decided to use everything that was made in the previous 2 levels. There would be breakable rocks, lasers, mines, both types of enemies, and a new grappler enemy that would try to get the package. The lasers and grappler enemies are not yet developed (hopefully the lasers are after I am done writing this), so they will be implemented in a later build. Another cool idea I wanted to implement into level 3 was multiple pathways, I made it so there are two different ways to get to the second part of the level, one going up with more shooting enemies than melee, and another going down with more melee enemies. I wanted to play around with the 3D space since our game is a 3d game. Overall, level 3 is still in progress and there is a lot that needs to be refined. For example, we want to have it so that instead of a portal the player will enter a ship and it will roll the credits (will be implemented in the next build). This whole process took around 3 hours for level 3 and 30 minutes for fixing up level 2.


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