Our third-person camera needed an overhaul as the movement used to be very jerky. This week, I revamped the system so that the player movements ease in instead of snapping back like before. Even the player rotations are lerped to achieve the floaty-space-like effect. Player movements are smoother than ever.
I also added gun mechanics to the player that will enable it to shoot and destroy enemies. Currently, they are programmed for one-shot-kills. I redesigned the end platform and made it in arch (which I modeled) to resemble a portal.
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