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Preparing for the final build

After we got out of class we had a big list of things that needed to be done for the final build, basically, right now we need to polish the game and make it the best it can be. Some examples of tasks that needed to be done were finishing up the lasers, getting level 3 to be actually playable, finishing up some of the death barriers in level 3, and skippable cutscenes. I decided to fix up level 3 and work on any bugs that we had in the game.

Fixing up level 3 did not take too long, I just spent an hour making sure all of the death barriers were in order and moves the enemies around to make sure they were in the right place. After that, I worked on some of the bugs in level 2, the big bug that I needed to fix was the second panel that you would hack would indefinitely spawn enemies. In order to fix this, I made it so that each instance of the panels had its own spawn variable that would prevent them from spawning enemies again. While I was in the code I also made it so that it no longer said "Hacking complete" when hacking the second panel. The final major bug that I tried to squash was the bug that made it so you cannot transfer your mouse settings to other levels. I was able to come up with a solution however it does not work when you build the game since it relies on a path in the game files. I will need to talk with the professor about this bug later. Overall, all of the work took me around 3 hours and 10 minutes.



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