This week I was finally able to finish the model for the main character and texture it as well.
The texture for the head was created simply buy adding some transparency to the head in the transmission box in the arnold shader options while also adding a custom color map with eyes on it to give the visor a holographic look.
I encountered a few issues however as some n-gons existed on the coat and were causing holes to be seen in unity. These were fixed by welding together all the loose vertices that i had not properly welded and deleting a few faces. After the faces were deleted i had to use a plane to fill in the holes and weld it into place. I had to do this because for some reason the fill hole option was not working for me.
Fitting all the armor into place was acheived by extruding the edges of the open areas and extending them just so far that the player could not see through them.
Some faces of the model that would never be seen by the player were deleted to help with properly fitting everything into place.
For the rest of the texturing I took the color scheme from Ivan's concept art and applied them as shaders to all of the objects.
I also explored using vertex colors as was suggested by the professor.
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