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Peng PPJ 9

Total hours worked: 6 hours


For this week, I primarily focused on fixing bugs that exist in my previous implementations. This includes fixing the dialogue system. Adding assets to replace the ones that are used for placeholders. Adding the skip button to the cutscene.


The task that took me the longest time is adding the shooting animation inside of the game. This is because the shooting state is not a continuous state. For all of the previous animations, the state is changing constantly because the movement animation can just be looped. However, since shoot is a single action that cannot be looped, once the animation stops, the state is stuck until the player enters another action. I was just stuck on this for like hours.


On top of this, I could not get the animation event system to work because the script that I was trying to reference was not being called for some reason.


However, after hours of debugging and testing, I have finally fixed all of the issues and got all the task that was assigned to me done.

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