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Peng PPJ 5

Team meeting: 2 hours

Starfox Implementation: 2 hours

Tutorials: 1 hour


For this week, my job is to make a dialogue functionality for our game that is similar to the "StarFox" series. This functionality will be replacing the text boxes in our game right now because it's hard to read and easily ignored. With this new feature, a canvas will be displayed when a player triggers the event at a certain point in our game. It will be covering a portion of the player screen while the player is still free to move around. For example, it will tell the player to shoot the dummy when the player first meets the dummy in our tutorial scene.


It took me a little bit because I do not want it to be the same as our cutscene in terms of the code structure. The new way of implementing this functionality is much more communicative between scripts and is much more efficient.


I am still waiting on the final decisions on where exactly to add this feature. I am also waiting on assets to be in to replace the temporary pictures I've been using for the story cutscene and this new feature.


For next week, I will be implementing the warning/damage indicator in our game. This way the player can tell which way they are being hurt from and react to it accordingly. It will make the game much more complete than before.




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