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More Enemy Modeling (it's tough)

Time: 8 hours


Hi everyone! This week I continued working on the enemy models (mainly because they are going to be super important later on for our game). I Finished the neck, torso, hips, and the tail for the most part. I'm unsure of if I should extend and/or thin the tail to make it longer and more wispy, but all that is left for this particular model is the arms and shoulder pads. There are some bumps and details that are giving me grief in Maya but I should be able to work through it all relatively quickly.

On a smaller note, I also worked on fixing the UV's for the Gunner Enemy model so that it could get a skeleton and then rigged.


All in all, the modeling takes a while but once I get the model above completed, I should be able to finish the other enemy type much faster, and then work on whatever else I need to work on.


Stay tuned for more updates!

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