PPJ 7
- John Greaves
- Nov 17, 2020
- 1 min read
So for this build, we needed to make sure that we could implement the beta, once we got into our groups we discussed the major changes we needed to implement so that we could make the best beta build we could. We talked about how we were going to move forward with our game since we were close to the end of the term, and one of the things that were mentioned was gun customizability and adding levels. Once the professor got on, he also mentioned enemy variety such as changing how they attack. So the main things that I worked on were starting to implement the second level, implementing some enemy variation, and a gun swapping system.
Implementing the gun swapping system and enemy variation was the first thing that I did, basically, I just created a script that would change the gun that the player was holding, each gun had different stats based on the gun script. I also made sure that the gun the player dropped was still on the screen in case they wanted to swap again back to the original gun. Next, for the enemy type, I made it so that they would have a “reload” time, basically, they would shoot 3 bullets and then reload, this gives the player enough time to fire back. Finally, I implemented a second level, nothing too crazy, I just made the level way bigger than the first one with some choice in how they want to approach. They can go a route filled with asteroids, a route filled with enemies, or a route with both, it’s up to their playstyle to decide.



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