For the first week of our new class we made sure that we welcomed the students from the other team into our team. The first thing that we did was we started to discuss what we wanted the game to be and what changes we wanted for the game, with new input from the new team members and the professor we were able to create lots of interesting ideas for the game. However, we needed to figure out what kind of game we wanted to create by the end of the term. It was decided that we wanted to make a game that balances an interesting narrative story with fun action. Once we decided on that, we got everyone up to speed with our perforce repository and set up another meeting time on Saturday.
When we met up on Saturday I helped work on the new One Pager and Game Design Document that we need to submit. We wrote down our gameplay ideas and implemented our new vision for the game into the one pager. Afterwards, I set out to fix up the enemy AI in our game so that they are ready for the next step of development. After I played around with different ways to handle how the enemy sees the player, I noticed that the enemy’s vision box (the box that detects if the enemy sees the player), was not rotating along the enemy model. I quickly fixed that up so now the enemy’s vision will stay on the player. So, the enemies will now consistently see the player and will chase them down easier.
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