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John Greaves

Implemented Package System


As usual, we got out of class and immediately got into groups. We basically talked about perforce since we had a lot of perforce issues these last couple of weeks. We all made sure that we got onto the Drexel perforce server and we made sure to connect perforce into unity. Once we got that going it was actually really easy to push and pull our changes. I had a little trouble with getting it onto unity since I forgot to change the workspace name, but once that was fixed using it was a breeze.


I was tasked with creating a package system, basically if you bring the package to the end destination you win! Also, if you got hit while you had the package you would end up dropping it, of course, if you hit your package again you would pick it back up. Developing this wasn’t too hard, I just needed to work with the debris so that the player could detect if it was hitting anything. The biggest issue that I didn’t have time to fix is that once the player is hit, the package just kind of stands around and doesn’t do anything, I might want to change it so that the package has some physics to it so it looks more natural. I also developed a win condition, however, it only calls on Application.Quit() and we don't have a win/next level screen so I might whip one up real quick for next week.



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