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Hopping on board

Setting up perforce on my new PC: 1 hour

Familiarizing with the new project: 2 hour

Search/Watching tutorials: 30 minutes

Implementing cutscene demo: 2.5 hours

Total time: 6 hours


For this week, I spent most of my time setting up the team project on my new PC through perforce and familiarizing myself with the new team project structure. I have yet to modify any existing file because I don't want to crash any existing game features. However, I will be helping to improve enemy AI in the future with the guidance of the original team members.


As for my task this week, my job was to implement the cutscene functionality with another team member (Dawei Chi). We did pair programming following our old tradition when we were in "Team Balanced". To start off the task, we re-watched the video that inspired us to do a slideshow storytelling method. From it, we noted the key points that we need to include in our implementation. This includes allowing the artist to freely alter every picture, creating the fade-in/fade-out effect of each picture to appeal to the eye, creating a way to clear out the current scene and go on to the next set of images, and etc.


The hardest part of this task was to program this functionality in a way where the code will automatically update. What this means is that we do not need to hard code all the pictures and their order of appearing on the screen. Instead, it will go through the story like a book, where after all the content on a page is shown, it will automatically move on to the next page until it reaches the end of the book.




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