Work time: ~3 hours
For this week, the asteroid obstacles of level one were refined even further. As they're rather quick in some spots and also blend into the rest of the level, barring further visual updates we elected to warn the player ahead of time to give them an opportunity to dodge out of the way.
When you get close enough, a new HUD waypoint will update warning you of the asteroid and its distance just like the objectives. Certain asteroids have further warning distances than others, as they're faster or more likely to go unseen; that is, an asteroid quickly orbiting a larger asteroid is contained and likely to be spotted, while a fastball hurling through an open area unbound may be harder to spot, so you should have more time.
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