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Fixed up Level 2

After we finished class we ended up getting a lot of good ideas on what types of changes we wanted to make to the game. Obviously, one of the big changes we needed to make was we needed to fix up the mechanics of the level, fix up the bugs and holes of the level, and overall polish it up so that it is playable. We also needed to set up our own promotional site so that people can be excited and see the updates for our game. Other critiques we had were about our UI, the tutorial popups, and overall some bugs that were discovered in level 1.

I took up the task of working on level 2, specifically, I needed to make sure that the hacking mechanic and system were clearly shown to the game so the player knows that they are actually doing something. I made sure to show the player that they need to complete the two objectives which hack the two panels, one on the west and the other on the east. Once the player goes onto the panel they see some text stating that they are currently hacking along with a bar that fills up as they stay on the panel. Once the bar fills up to 50% four different enemies will spawn and being to attack the player. When the player completes the hacking process, the objective is taken off from the player's screen and after they hack both panels the electric field is disabled and goes away. Overall, this took about 3 hours total.


(I had to pause the game for the screenshot I'm sorry)



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23 févr. 2021

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