Work: ~2+ hours
For the final week we went over many things, and my tasks involved some bug-finding and fleshing out level 2. I did this namely by touching up colliders with new debris models and adding some moving asteroids in the more open areas to give some obstacles for the player to deal with before the electrical field and lasers.
I feel like we're in a good spot and if we are to continue working on this it'll eventually be a very good example of what hard work and passion for development can do as someone's first "major" game they created.
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