top of page
Search

Finding a Way

Dylan Calucci

This week, we worked on improving the system for reaching your destination.


Originally as a placeholder, we just had a large obnoxious arrow over the goal to show the player where to go. We intended to have it permeate through surfaces and change it to a waypoint to give a direct route, but now we've determined that movement through the levels means we need to be a little bit more particular.


Given that we intend for the player to navigate the level carefully/methodically, we need to give them a direction to go without spelling it out. The new compass arrow gives the direction of the destination as the crow flies, but it won't suffice. With changes to the death barrier to make movement more restrictive, if you were to go as the arrow indicates, you will quickly come into danger and need to change course. This means the player can follow its directions, but reasonably change course while not getting lost.


Likewise, if the package gets detached, the compass switches to aim towards its location, as you cannot complete the level without it.





2 views0 comments

Recent Posts

See All

Week 8 PPJ

This week was a mix between trying to make my own sounds and failing miserably and continuing different vfx ideas. starting with the...

Final PPJ

Comments


bottom of page