I would say that this last sprint I was more on the Q/A side of things. I spend a good amount of time bug testing and cleaning up some of the movement/collision as well as updating some of the mechanics for the mine. Worked with Ahnaf to address a few of the issues such as boundary shaders and the health system. Started work on a custom VFX using art made by Ivan but I felt since we wanted something clean for the final run not to add it as it felt incomplete.
Aman Kartha
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