Time this week: 18 hours
So I kind of did a lot of stuff within this last week of our game project. I finished UV'ing a lot of our other models, I drew, modeled, and textured some different planets for our environment, I created a fragmented asteroid that blocks the player at the beginning (mainly to replace our first "blockade"), I finished the ADD with the necessary character revisions., textured the space mine.
The Planets:
For these I simply wanted to create some space planets that visually looked cool, so I UV'd some spheres and tried my best to make them line up.
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Space Mine:
For the space mine, I just did simple textures to follow the design of the other models. Even with that in mind however, I included some small details to make an explosive slightly more intimidating.
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Fragmented Blockage:
With this we originally planned to just add a cracked texture to a disc, however on the off chance that we implemented a shatter function, I modeled this "disc" in a way that tells the player that they can shoot it. With the shatter function, these pieces would explode and separate from each other, allowing the player to pass on through.
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UV'd Items:
UV'ing has become the bane of my existence these past few weeks but I did a lot of it so that other members on the art team could help texture the rest of the items we were missing. There are a lot more items that I UV'd but for the sake of saving space I will just put a couple images down below.
Cargo Container, "bio cases", cargo cube, silo, and Anvil Space mine:
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Unfortunately, one of the things I wanted to get done before the deadline was the space ship hull. I wanted to UV and texture the individual pieces to flesh out the model more, but I didn't have enough time. I will still try to work on it to get some of it in, but the piece itself consists of many different models with a bunch of geometry.
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