This week, I worked on designing the level of the game. I was focused on adding a lot of debris between the start and end platform but also have a definite way through the middle so that the player can carefully navigate it. The asteroids were placed in such a way that the player would HAVE to dodge and thrust in different directions to get to their destination. Area bounds are on my to-do list. I also added an arrow marker so that the player is aware of which way to start going.
The new Input system is sort of confusing for me as it feels like I have to write a lot more code for simple actions. Next week my primary focus will be to familiarize myself with this system. Also, I will be working on balancing the system as well as adding proper gun mechanics for the enemies. I previously worked on a solo game that employed similar gun mechanics so I'm thinking of implementing that code here.
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