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Dawei Chi PPJ8

Group Meeting: 1 hours

Pair testing and implementation: 3 hours Self Implementation: 2 hours Total Time: 6 hours

During the regular meeting, Ahnaf pointed out the check point system and the dash cooldown of the melee enemy does not work. I was kind of confused and found all my changes are lost. After we checking the history, it said I only updated the prefab, which did not submit the scripts synchronously. Therefore, I implemented them again at first. This time, Ahnaf stayed with me and helped me adjust the cooldown of dash to a balanced number.


Ahnaf also mentioned the enemies is chasing the player forever. So I designed a radius of area for the enemy. If the enemy leaves its original position beyond the radius, they will return back no matter what. This will prevent its permanent following the player like a ghost. But this radius should bigger than the player's shooting range. Otherwise, the player can shoot the enemy safely and unfairly. So, we limited the shooting range to 300 and set the radius of are to 400. In addition, we changed the color of the melee enemy trail from green to purple, which fits its UV color.


David reported a bug which said "The melee enemy will block the player in the wall". I think this is because the melee enemy comes too close to the player. So, I increase its range of melee attack a little bit.



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