Group Meeting: 1 hours
Pair Programming: 4 hours
Self Implementation: 1 hour
Total Time: 6 hours
On Sunday, I had a group meeting with Peng and John to go through the previous enemy AI structures and settled down the revision plan.
After the meeting, we started to fix the bugs. First, the enemy can only move horizontally and always looks at the player. We made them to look forward when they are moving. Second, we also implement the feature that the player will turn to right direction when they lost the target and come back to their original tracks. Third, we fixed a bug that the enemy bullets can pass through the rocks. Because the player's bullets does not have this problem and both bullets use the same script, this bug seems weird at the beginning. In the end, we find the settings of the enemy bullets and player bullets have one little difference. This causes the unexpected behavior. Finally, I started to make the melee enemy which is a new enemy type. Based on requirement, I finished the random walk function first, which means this enemy type will randomly move in the space and catch our player. In the next week, I will finish this new enemy type.
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