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Dash, Dash -- No, Stop!

Work: 5+ hours


Hoo boy, do we have a surprise for you! This week, among other minor fixes such as giving a heads up for asteroids, the dash mechanic and overall movement has been refined tremendously.


Now, dashing moves you based on your inputs when you press a dedicated dash button, the same as the original airblast feature. So if you're holding down ascend and A to move up and to the left of your aim, pressing dash will send you at that same angle. No longer do you only have six directions to dash in, it's omnidirectional!


Furthermore, a "handbrake" mechanic has been added. Holding down Q will slow your movement and varies in use based on the situation:


-If you're not holding down any movement keys, you'll come to a gradual stop.

-If you are moving and holding down the brake, you will slow and maintain a slower speed; essentially you're "walking" in space now instead of running.

-Finally, if you dash while holding the brake, you do a shorter, more controlled dash. This is especially useful when dealing with enemies as you can still move out of the way without losing as much control.


This may take some serious dexterity (or macros if you have a mouse with more than 2 buttons), but combined with the nature of combat, this is the sort of mildly chaotic action I believe we are hoping to achieve in our game.

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