For this week, I tinkered with the current stun mechanic. Initially, it was in place only to affect movement, but a few things were left unaffected. Namely, you could still shoot and perform other actions, anything that didn't involve the primary movement controls over your thrusters.
Such is not the case anymore. Players will find that when they collide with something and are stunned, they cannot grab the package, fire their weapon, or otherwise act in any way, as you might expect.
Can androids even get concussions? Regardless, this fix will also pave the way for future scenarios where abilities or other inputs may need to be stopped, or if we want to allow certain things to still work, depending on the context of the item or system.
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