This week, we mainly focused on fixing bugs and addressing the issues raised by our first playtest. One of the issues was the camera movement, which seemed too fast. So we added options for tweaking mouse sensitivity on both the x and y-axis.
After a second survey, we found that the default was too high so we will need to tweak that again. I also fixed the bullet movement as it kept going in random directions initially. It was a simple trick of making the raycast ignore certain layers.
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