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Bouncing Away

  • Dylan Calucci
  • Nov 10, 2020
  • 1 min read

For this week, the collision system was revamped. It's now way more responsive and bouncy for collisions. In turn, it only looks for cases where you're going too fast. If you slowly and safely collide with an object, it doesn't do anything. The package still drops, but we'll be fixing this in the coming days.


When you do collide at a faster speed, you will rebound, albeit at a lower speed than you impacted to avoid insane bouncing like a pinball, and take damage as well as be stunned for a short duration. Right now there are two cases of this, mostly for playtesting, but there's interest in making it proportionate to the speed all the way through, with a cut-off only for safe collisions.

 
 
 

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