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Beta cleanup + Mines

Aman Kartha

- mines

- right click VFX

- player movement on respawn

- started with warning zone shader and changes

- used randomizer to instantiate the mines

- experimented with mine mechanics, how they interact with the player and the enemy

- experimented with more traps such as trip wires however didn't like how it felt so didn't add it

- adjusted thruster VFX to fit player model



This week was mostly figuring out the best ways to obstruct the player from just rushing towards the exit. Mines were a small addition that felt right and a few more are being experimented with like homing missiles for enemies and trip wires. VFX fixes for the thrusters and explosions were also worked on

 
 
 

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