- mines
- right click VFX
- player movement on respawn
- started with warning zone shader and changes
- used randomizer to instantiate the mines
- experimented with mine mechanics, how they interact with the player and the enemy
- experimented with more traps such as trip wires however didn't like how it felt so didn't add it
- adjusted thruster VFX to fit player model
This week was mostly figuring out the best ways to obstruct the player from just rushing towards the exit. Mines were a small addition that felt right and a few more are being experimented with like homing missiles for enemies and trip wires. VFX fixes for the thrusters and explosions were also worked on
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