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Audible Improvements

Hours spent: 3 hours


For this week, some further research and preliminary work to get audio up and running was performed. While it's not completely settled upon, we're working to get audio in as soon as possible for a variety of mechanics and aspects of the game in order to immerse and improve the experience. Namely, the goal is to have some feedback for things such as firing, hitting, and taking damage.


Of course, space is a vacuum and none of this makes any logical sense, but that's the beauty of video games.

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