top of page
Search
dac378

Asteroids Ahoy!

Work time: ~5 hours


At long last, our asteroids move with passion.


Before, the asteroids were there as something nice to look at, but they had numerous issues; they clipped through everything, they flew in arbitrary loops, and they didn't actually do anything.


Now, they are obstacles that work properly. They should collide at high speeds, making for deadly projectiles that need to be avoided. This makes level one have a bit more variety, as well as some visual appeal with orbiting and asteroids flying by.

3 views0 comments

Recent Posts

See All

Week 8 PPJ

This week was a mix between trying to make my own sounds and failing miserably and continuing different vfx ideas. starting with the...

Final PPJ

Comments


bottom of page