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And now, Physics!

Dylan Calucci

For this week, we touched up the physics of colliding; originally it was really inconsistent, but now it properly bounces! Of course, there are still some issues, but this is related to the shape of the asteroids themselves having colliders that are 1:1 instead of something more practical.


Colliding also discriminates! If you're slow enough, the package won't detach, and likewise we now check to see if the player is bouncing into the right things; if you hit the package, you obviously won't want to bounce off of it and be stunned.


There's still more work to do, but right now movement is a little cleaner; the gun blast to move backwards now works as a proper brake of sorts if you're moving forward at top speed. Your thrusters also only move you so fast; you can move much faster if you move backwards and use the gun to dash. We're looking to expand this feature to be more useable.

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