After the class was over, the group and I made sure to meet up on Saturday so that we can plan out how we wanted the rest of the week to go and make sure that we could get all of our required work done. Before we met up, I sketched out a little draft for how I wanted the new level 1 to look, since we wanted to change up how we designed our levels, basically make them more interactive and stop the player from just gunning it to the portal. Once we met up I helped everyone get working on the master asset list and the milestone checklist, since I was designated to be the programming/tech lead. Once I showed everyone my draft for level 1, they all liked it so I was good to go with putting it into the game.
Basically, I wanted to make level 1 more of a gradual tutorial so the player can get a feel for the major parts of our game. Just like before, the player spawns in the large closed space of the ship, this way they can get a feel for the movement in a safe environment. After they leave the ship, they are met with two enemies that they now have to deal with (since our enemies are improved it will be harder to ignore them). Unlike before however, the player does not start out with their package, so if they want to gun it to the portal they will be unable to leave the level. In fact, just flying over to the portal itself will be hard now, since not only is there large debris blocking the player's way, but the spaces that are open are now guarded by enemies. So, now the player has to find the package using our UI, and once they do they can learn how to grab the package and finally be able to leave the level. Of course, the package itself is guarded by some enemies so the player will also be able to experience what happens if you get hit if they are not able to deal with them quickly enough. Overall, I think this is a great improvement.
Comments