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Tutorial
This week was mostly brainstorming what the tutorial should be like. I played around with a few ideas like a large room and a sort of...
Aman Kartha
Nov 17, 2020
1 min read
Improved Enemy AI (for real this time)
After class, we discussed how we are going to handle the progress to the beta build, basically, we need to have it so that there are...
John Greaves
Nov 11, 2020
1 min read
Rough Level Idea
This week, I wanted to create a level design as well as edit the space background. As of now, both aren't done and I am experiencing some...
Ivan Orlov
Nov 10, 2020
1 min read
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